Structure
Lady - Lead
Silver Council - Head Officers
Scribe - Holy Officer(s)
Artisan - Professions officer(s)
Knight-Captain - Sub-officers
Knight - Minor officers
Squire - Trusted members
Apprentice - Training Artisan (Must have an Artisan to train under.)
Trainee - Newly appointed member (Undecided on goal or profession.)
Pauper - Fresh recruit

Rank Breakdown

Lady, of course would be leadership head. Final say in all changes in the guild and promotions.

Silver Council, these guys would be the ones to speak to for promotions to a rank that will suit your role. These are also the most trusted within the guild that has full allowances to the bank as well as shared responsibilities for OOC decisions within the guild ranking and Knighthood circle. These will also be the ones to dictate Knighting ceremonies and officiate promotion ceremonies. This will also be the official Officers rank, anyone with this rank is either an alt of leadership chain, or a main officer. Public notes will detail which is which.

Requirement: 6 months+ within the guild. Gained trust within the membership, and has an Authenticator on account. Active more than ten hours a week, maintains open communication with guild ranks as well as command, and approachable. Displayed capability to contribute, and support lower ranking members for at least a month(Alt's do not count.). RID shared with the council is optional, but encouraged to maintain the chain of command communications.

Scribe, Medic Officers will be given this role, they are just as trusted and powerful in the guild voices as the Silver Council, and would count as part of the council after the internment of 6 months. They are also the acting officials over rituals and rites within the Blackguard. This means, weddings, funerals, and namings will require a scribe to be present to document, and officiate over the practices.

Requirement: Priests, Paladins, Shamans, Druids, and Monks of the healing specs would qualify for this role once prestige is gained with the remaining ranks and the requirements of the Silver Council are met, short of the 6 months internment. Authenticator required. Promote-able at 3 months of membership activity.

Artisan is the professions experts of the guild, each profession will be represented with one "Master" and three "Apprentice" (1 must be a healer class.) in order to function as a single "Class". The Artisan handles materials for the apprentices, and helps them gather what they need, as well as guiding them in advancing in the skills they choose to practice. This rank will harbor a great deal of responsibility in handling both the needs of their Apprentices, as well as their own gathering requirements for their crafting. This means if the Artisan Master is out gathering materials for a pattern, he must set aside materials also for his "wards" or Apprentices before his own needs.

Requirements: Must be capped in the profession they wish to teach, and willing to commit time to teaching and gathering for his/her Apprentices. Willing to commit upwards to a month to 2 months for each Apprentice study-group. This also is a rank that would require Authenticator access only to secure the guild bank from over-withdrawing, and possible theft.

Knight-Captain would be the role given to those that excel in fighting in either PVE or PVP standing. They would be in charge of the Knights beneath them, and committed to protecting the aforementioned members as well as the Knights. These would be the basic captain of the guards, they would hold the work of handling the progression events of PVE or PVP standing, each would be responsible for said events. There is a certain prestige with this rank, and given the amount of arrangements and organizing it may entail, it is requirement that events do -not- overlap one another and space out during the week rather than the weekend.

Requirement: Upwards to 3 months activity in membership, respected and recognized as a knowledgeable player in one or both aspects of the game. This rank does not require Authenticator, but does offer a great deal of responsibility to be shared with other Knight-Captains. Number of Captain's depend on guild population. 50+ members, currently requires 3 Knight-Captains.

Knights would be the teachers of the squires, they offer the training in PVE, or PVP aspects of the game. Each Knight would have 6 squires beneath them to focus training with. Each Knight would be of a different class, and multiple Knights of the same class to teach squires is perfectly acceptable seeing as the varying styles of play available to each. This allows more room for training members in different aspects of their class and spec choices. Each Knight is fully responsible of their squire as their ward until the squire has gained promotion past squire.

Requirement: Must have fully geared for either PVE or PVP for their class and spec and understand the aspect of their gaming style to incorporate it as training for squires of the guild. This means you will be responsible for your squire(s) until they gain the promotion to Knight themselves, or they choose to become something else. Once your squires have been chosen, this does not change out with other Knights, unless the squires decide to try another spec, or aspect of play that you are unfamiliar with. 1-2 Months promote-able. Number of Knights are unlimited, and multiple class specialists are allowed.

Squire is a trusted rank that allows the member to work in close quarters with the Knights and Knight-Captains as servants, gear repairing, and preparing meals as well as the training responsibility for said Knight the squire is sworn to. Once sworn to a Knight, this does not change until said squire changes their style of game play, or wishes to study a new specialty. These aspects DO reflect on what you are able to do in-character, and in such the change of Knights is a requirement to better suit the study focus needed by the squire. This means you are to inform your Knight when you decide to change specs and what specs you choose in order to benefit what they need to focus on with you.

Requirement: Level 40+, Knight must choose YOU, not the other way around, and must be active and willing to study with said Knight. If refused to practice with Knight, another will choose you, but it is required to get past the beginning stages of Knighthood. No time period limitation of how long you are a member, nor how long you study with the Knight over you.

Apprentice is the beginning steps towards Artisan studies. You aspire to become a crafting hand within the order, and by so, you study closely with two fellow Apprentices under an Artisan of your profession. The Artisan would be choose YOU, not the other way around, and a "written" agreement would be passed between the Artisan and the Apprentices family to pay for the aspiring Apprentice's stay and training so long as they are under the tutelage of the Artisan that chose the aspiring Apprentice. This agreement would be close to what today's contracts might sound like in wording, covering the care, housing, and protection of the student so long as they are in study of the Artisan's watch. In exchange, all profits of the Apprentice would be split, depending on the Artisan's decision, to go to the aspiring Apprentice's family, and in part, to the students pocket as well. This includes materials exchanged for gainful profit, and for supplying newly taught crafts. Requirements: None at this time.

Trainee is a new recruit becoming accustomed to the guild's structure system, and growing familiar with the members within it's chain of command. These are the folk that would be doing the dirty work, such as cleaning the sty's or horse stables to keep the house/manor. These are also the prime people to be given the chance to earn profit for runner missions, and courier work between units. Requirement:None at this time.

Pauper is exactly as it is intended to sound like, you are new, thusly we do not know what rank you have potential to gain until we know whom you are, and what you are able to do.